© 2019 by AIQ-Synertial.com

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SOFTWARE

SOFTWARE/PLUG INS

Market-leading gloves

Premium precision and matchless motion capture ensure that Synertial gloves are the supremely accurate, fast installing first choice for data collection, digital factory design shops, human tracking and academic research.

 

Siemens PSH 

Our gloves add value to Siemens PSH and Jack in digital factory environments. Full immersive VR integration, magnetic interference compensation as standard and our unique collision detect feature will elevate and enhance your digital factory designs.

Zero drift hybrid

By combining inertial and optical technologies, and with Synertial's  advanced skeleton calibration, our hybrid system offers meticulous zero drift motion capture with our gloves and full-body suits tracking every movement.

SOFTWARE/PLUG INS

SynDash Lite

Record and monitor all tracking data, and real time viewer. SynDash Lite allows you to monitor the state of sensors; You can record, replay and save data and export to BVH or FBX. Includes Skeleton Manager and Raw Data Capture.

SynDash Skeleton Editor

All the features of SynDash Lite, plus the advanced capability of the Skeleton editor. 

SynDash Sync Plug in

The software platform that links Synertial’s inertial system to 3rd party optical systems, where motion capture and live action shooting become indistinguishable. Engineered to capture performances effortlessly and deliver robust, reliable data that enables creativity.

Kinexact Hand

Hand-specific skeleton calibration. Map the skeleton of your hand and match the precise locations of the Synertial sensors. 

 

Jack/Siemens PSH 

Siemens Jack and Siemens PSH are the Digital Factory “gold standard” for Human Factors Engineering (HFE) and ergonomics simulation products.

Our exact skeleton extraction and kinematics modelling system offers the most accurate and seamless motion implementation available for the Jack package. 

Synertial SDK

Use Synertial’s small SDK with built-in kinematics, or build your own and access raw data in real-time. Works with C++. Records raw as well as fused data. Access to sensor data in real-time.

MotionBuilder Plug In

Since their beginning in 1997, we have been partners with MotionBuilder. View and capture your mo-cap in real-time, directly on your characters equating to full pre-viz scenes. View and capture your mo-cap in real-time. 

Unity Plug In 

Stream mo-cap data directly into Unity and onto your character. Our real-time Unity plugin allows you to stream mo-cap data directly into Unity and onto your character, allowing innovative full body control over a game character, either inside the editor or in a full build. 

Unreal Plug In

Stream mo-cap data directly into Unreal and onto your character. Our real-time Unreal plugin allows you to stream mo-cap data directly into Unreal and onto your character, allowing innovative full body control over a game character, either inside the editor or in a full build.