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KINEMATIC SOFTWARE TOOLS

SYNDASH-LIGHT

Record and monitor all tracking data, in real time. 
SynDash Lite allows you to monitor the state of sensors; You can record, 
replay and save data and export to BVH or FBX. Includes Skeleton Manager and Raw Data Capture.

SYNDASH-LIGHT - Record & monitor all sensors tracking data, & real time viewer. Replay and save data & export to BVH or FBX

SYNDASH-SKELETON EDITOR

All the features of SynDash-Lite, plus the advanced capability

of the editing the skeleton 'AFTER' motion is captured, which

will modify the results and enable you to export a whole new outcome form the same motion data.

SYNDASH-SKELETON EDITOR - All features of SynDash-Lite, plus capability of editing hand skeleton 'AFTER' motion is captured

SYNDASH-SYNC

All Cobra saved data is already timestamped. The SYNC system 

allows the saved data to be stamped with the time which the optical

system was triggered to 'start' or 'stop' a take, all from the Optical system dashboard. All data from the glove is saved automatically.

SYNDASH-SYNC - Allows saved data to be stamped all from the Optical system dashboard. All glove data is saved automatically

AUTOCAL 

Body-specific automatic skeleton size extraction tool: import 2 images (front and side from inside our cube with known dimensions), and create personalized skeleton files in minutes using the drag and drop feature.

KINEXACT HANDS

Hand-specific automatic skeleton size extraction tool: take a scan

of your hand and import the image to create a personalized skeleton

file in minutes using the drag and drop feature.

KINEACT HANDS - Hand-specific automatic skeleton size extraction tool: scan hand & import to create skeleton file in minutes

SYNERTIAL SDK

Use Synertial’s small SDK with built-in kinematics, or build your own and access raw data in real-time. Written in C++, it is supported with reference material and our UK team.

SYNERTIAL SDK - Use Synertial’s small SDK with built-in kinematics, or build your own and access raw data in real-time

PLUGINS

PLUGINS

Plugins allow Real-Time data capture in third party software, we have a range of plugins to match your requirements.

TECNOMATIX

Siemens Jack and Siemens PSH are the Digital Factory “gold standard” 

for Human Factors Engineering (HFE) and ergonomics simulation products. Our exact skeleton extraction and kinematics modelling

system offers the most accurate and seamless motion implementation available for the Jack & PSH packages.

TECNOMATIX - Our exact skeleton kinematics system offers accurate & seamless use of the Siemens Jack & PSH packages

MOTIONBUILDER

Since their beginning in 1997, we have been partners with MotionBuilder. 
View and capture your mo-cap in real-time, directly on your characters equating to full pre-viz scenes. View and capture your mo-cap in real-time.  

MOTIONBUILDER - Since 1997, we have been partners with MotionBuilder. View and capture your mo-cap in real-time

UNITY

Our real-time Unity plugin allows you to stream mo-cap data directly into Unity and onto your character, allowing innovative full body control over a game character, either inside the editor or in a full build.

UNITY - Our real-time Unity plugin allows you to stream mo-cap data directly into Unity allowing innovative full body control

UNREAL

Our real-time Unreal plugin allows you to stream mo-cap data directly into Unity and onto your character, allowing innovative full body control over a game character, either inside the editor or in a full build. The Unreal Engine

is a game engine developed by Epic Games, first showcased in the 1998

first-person shooter game Unreal. Written in C++.

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