KINEMATIC SOFTWARE TOOLS
Record and monitor all tracking data, and real time viewer.
SynDash Lite allows you to monitor the state of sensors; You can record,
replay and save data and export to BVH or FBX. Includes Skeleton Manager and Raw Data Capture.
All the features of SynDash-Lite, plus the advanced capability
of the editing hand skeleton 'AFTER' motion is captured, which
will modify the results and you can export a whole new outcome form the same motion data.
All Cobra saved data is already timestamped. The SYNC system
allows the saved data to be stamped with the time which the optical
system was triggered to 'start' or 'stop' a take, all from the Optical system dashboard. All data from the glove is saved automatically.
Body-specific automatic skeleton size extraction tool: import 2 images (front and side from inside our cube with known dimensions), and create personalized skeleton files in minutes using the drag and drop feature.
Hand-specific automatic skeleton size extraction tool: take a scan
of your hand and import the image to create a personalized skeleton
file in minutes using the drag and drop feature.
Use Synertial’s small SDK with built-in kinematics, or build your own and access raw data in real-time. Written in C++, it is supported with reference material and our UK team.
Siemens Jack and Siemens PSH are the Digital Factory “gold standard”
for Human Factors Engineering (HFE) and ergonomics simulation products. Our exact skeleton extraction and kinematics modelling
system offers the most accurate and seamless motion implementation available for the Jack & PSH packages.
Since their beginning in 1997, we have been partners with MotionBuilder.
View and capture your mo-cap in real-time, directly on your characters equating to full pre-viz scenes. View and capture your mo-cap in real-time.
Our real-time Unity plugin allows you to stream mo-cap data directly into Unity and onto your character, allowing innovative full body control over a game character, either inside the editor or in a full build.
Our real-time Unreal plugin allows you to stream mo-cap data directly into Unity and onto your character, allowing innovative full body control over a game character, either inside the editor or in a full build. The Unreal Engine is a game engine developed by Epic Games, first showcased in the 1998 first-person shooter game Unreal. Written in C++.