Record and monitor all tracking data, and real time viewer.
SynDash Lite allows you to monitor the state of sensors; You can record,
replay and save data and export to BVH or FBX. Includes Skeleton Manager and Raw Data Capture.
SynDash Skeleton Editor
All the features of SynDash Lite,
plus the advanced capability of the Skeleton editor.
SynDash Sync Plug in
The software platform that links Synertial’s inertial system to
3rd party optical systems, where motion capture and live action shooting become indistinguishable.
Body-specific automatic skeleton size extraction tool.
Import 2 images and drag and drop joints until satisfied,
Hand-specific automatic skeleton size extraction tool. Map the skeleton of your hand and match the precise locations of the
Siemens Jack and Siemens PSH are the Digital Factory “gold standard” for Human Factors Engineering (HFE)
and ergonomics simulation products. Our exact skeleton extraction and kinematics modelling system offers the most accurate and seamless motion implementation available for the Jack package.
Use Synertial’s small SDK with built-in kinematics, or build your own and access raw data in real-time.
Works with C++. Records raw as well as fused data. Access to sensor data
MotionBuilder Plug In
Since their beginning in 1997, we have been partners with MotionBuilder.
View and capture your mo-cap in real-time, directly on your characters equating to full pre-viz scenes. View and capture your mo-cap in real-time.
Unity Plug In
Stream mo-cap data directly into Unity and onto your character. Our real-time Unity plugin allows you to stream mo-cap data directly into Unity and onto your character, allowing innovative full body control over a game character, either inside the editor or in a full build.
Unreal Plug In
Stream mo-cap data directly into Unreal and onto your character.
Our real-time Unreal plugin allows you to stream mo-cap data directly into Unreal and onto your character, allowing innovative full body control over a game character, either inside the editor or in a full build.