Motion capture suits are an increasingly important tool in the entertainment industry. Impressive visual effects displayed in films such as Lord of the Rings and Avatar have brought motion capture to the main stream film industry, with the Animazoo Inertial motion capture systems, these types of effects can be achieved by big studio projects and smaller independent productions.
It is not only cinema where motion capture can be used to entertain, computer game developers frequently use motion capture to bring realism to the movements of characters, while theme parks and other entertainment facilities can also use the mocap systems to bring an interactive element to their attractions.
“We were planning an item for the show which was completely new ground for us, using technology we had little knowledge of. Animazoo were the first people we contacted and immediately understood what we were planning to do. A helpful demonstration at their offices confirmed their ability to realise our idea and they were helpful in answering any questions we had regarding the equipment or capabilities of their software. On our recording day their setup was quick and efficient and we were able to run through the item without any difficulties. The end result for the broadcasted show was exactly what we had hoped for. Overall, we were extremely happy with Animazoo’s services, their staff were punctual, helpful and friendly and they were able to deliver exactly what we were after, even at short notice.”
- Pete Snell : Producer, Graham Norton Show
Widely used in the world of animation, our mocap systems save time and money over animating from scratch. Nuance rich production quality data results in both realistic slow and fast character movement for pre-visualization projects or final feature animations.
Data output is in BVH format allowing easy integration into all industry standard softwares including MotionBuilder, Maya and 3D Studio Max. For over 10 years Animazoo’s mocap systems have been used in live performance animation. One operator can control a character’s body in real-time. Whether you require a simple one-person job, more sophisticated multi-actor work, or interaction with your audience, our systems will do the job efficiently and on budget.
Visit our award winning sister company Animalive for more on live animation.
[Animazoo Animation Showreel 2012]
Evolution Post Pro – First time set up
Simple set up and portability allows game designers and animators to spontaneously capture motion as it springs to mind rather than writing lengthy capture lists or waiting for studio time to become available. Software drivers for Unity and UDK allow game developers to visualize straight into a game engine. Considerable time and effort has been put into making Animazoo animations the smoothest, most natural animations available.
Animazoo clients include award winning developers such as Ubisoft, Rockstar North, and Kuju Entertainment.
TV and Film
Our mocap systems save time and money over animating from scratch. Rich production quality data results in both realistic slow and fast character movement for pre-visualization projects or final feature animations. Data output is in BVH format allowing easy integration into all industry standard software including MotionBuilder, Maya and 3D Studio Max. El Duelo – Jesus Barrios Wood Imp – Busty Kelp Pre-vizualisation Pre-vizualisation (also known as pre-rendering, preview or wireframe windows) allows technicians to vizualise complex scenes in movies before filming.
Pre-vizualisation allows directors to experiment with different staging and art direction options – such as lighting, camera placement, movement, stage direction and editing – without having to incur the costs or time involved of an actual production. Our motion capture systems enables occlusion free real-time pre-vizualisation.